§  the haul  §  the poopdeck / the waggoner / the brig  §  chains / anchors  §  dude list / stats / contact  §  search  §  what the hell is all this?!  §  message!
 lard pirates dawt cawm  §  the waggoner / articles and general riff-raff exceeding your expectations of worthlessness.
project wonderful  §  
  §  drop an ad for , dude.
 online dudes: Spoony Spoonicus
 
 
 
 general message!
we're actually updating now! whoa!

opinions? tell us, or shove it out your ass.
 
 
 the waggoner  §  articles and general riff-raff exceeding your expectations of worthlessness.
 
 dig this new junk!
 
 ~Spoony Spoonicus on 10:05pm 05/19/12 (12:20pm 05/19/12)
 chained to: Let's Play Suikoden 2  §  first - previous - next - latest
 108 stars and no pokeballs in sight.
Yeah. Because of Fraps fuckery and my failure to back up my previous save game, I'm redoing the whole thing from scratch to get back to our previous point. But this does afford us a unique opportunity. ¶ Using a save to import data from Suikoden 1, which allows us some unique bonuses much later on. ¶ I also recruited Anita in Muse this time around. Just be nice to her and eventually you'll get a chance to ask her to join. ¶ Tuta is also recruitable slightly earlier in Muse (just talk to him in the street), but odds are you won't be using him anyway because of his absurdly low stats, so eh. ¶ And now, without further ado, the feature presentation. We recruit a slew of new characters and advance the story ever so slightly. [check it out]
 
 
 ~Spoony Spoonicus on 09:21pm 05/19/12 (10:48pm 05/17/12)
 chained to: Let's Play Suikoden 2  §  first - previous - next - latest
 108 stars and no pokeballs in sight.
We're out to bolster our ranks, and we do so by recruiting ten (!) new characters! Oh, and there's a new plot thread in there too. We'll get to that next time. ¶ Update: Damn it all. That same Fraps bug occurred again and locked the video on the same frame for the entirety. I'll try to puzzle out what happened for later updates. [check it out]
 
 
 ~Spoony Spoonicus on 12:17pm 05/15/12 (11:22pm 05/11/12)
 chained to: Let's Play Baldur's Gate  §  first - previous - next - latest
 remember that game it's pretty fun gonna prove it
It's been a long road, but here we are at last, the grand finale. The final showdown. Our date with destiny. A battle for the ages! And other cliched phrases. ¶ For our final bonus of this Let's Play, we have the alternate endings of the game - the choices of becoming a benevolent god or a bigger force to be feared than Bhaal ever was. ¶ Yeah, it's not really much to look at. Same video with slightly different voiceovers. But at least we get a pretty nice wrap-up for our story arc and for those of each of our allies (even if Viconia's ending is quite tragic). ¶ And that concludes our look at Bioware's final great game before they got dragged down by the siren's call of dumbing down their gameplay and rehashing the same storyline time and again just so they could widen their profit margins. To say nothing of when EA got ahold of them and retooled their work to be about as childish and insulting as your average MTV "reality" show. ¶ Fucking EA. I wonder what st... [check it out]
 
 that's what's brand new. the rest is old but not quite stale.
 
 ~Spoony Spoonicus on 12:09pm 05/15/12 (02:46pm 04/09/12)
It's high time we took out Bodhi and wrapped up that play house side quest, methinks. Also, the first batch of high-level abilities rolls in, and it is glorious. ¶ Oh, and I also did one more thing off camera: I went back and bought the Scarlet Ninja-to +3 from the bonus shop. Why would I buy a sword that's only usable by Monks? You shall see next time! [check it out]
 
 ~Spoony Spoonicus on 08:33am 05/12/12 (09:20pm 05/11/12)
We finally take on the last (and possibly the least) of the five, Bastian Balthazar Bux, and then we go on to confront and defeat our most hated foe in all the realms. That's right - Saemon Havarian! ¶ Oh, and the Big Metal Unit is completed at long last. Too bad it's so late in the game that we don't get to have more fun with it! ¶ And as our penultimate bonus, we see an alternative method for killing Saemon that also happens to work on most any other enemy in the game. Just keep... [check it out]
 
 ~Spoony Spoonicus on 01:47am 05/11/12 (01:46am 05/11/12)
The last game in the ever-convoluted Wonder Boy series, which spun off into a sub-series called Monster World and also spawned the Adventure Island series from its initial entry. It's all very confusing, but one thing remains constant - they're fun platforming games, usually with a slight RPG twist. Monster World 4 continues the legacy started by Dragon's Curse and Wonder Boy in Monster World, providing some impressive visuals and refined mechanics to make it arguably the best in the entire se... [check it out]
 
 ~Spoony Spoonicus on 08:32am 05/11/12 (10:33pm 05/10/12)
We're on a mission, and the third installment in two days' time is proof of that! We venture to the shortest Bhaalspawn lair yet, but by no means the easiest, to take on Abazigal the dragon. And collect more cool upgradable items, of course (including the grand daddy of them all, which you shall see next time!). [check it out]
 
 ~Spoony Spoonicus on 05:34pm 05/10/12 (01:07am 05/10/12)
My thirst for Baldur's Gate 2 is not yet sated this day as we go for a second session, this time venturing to the town of Amekethran (currently under a fascist regime of mercenaries and monks) and then set out to do battle with Rita Repulsa.. err, Sendai. ¶ Oh, and Viconia's story arc finally panned out after about 45 hours of gameplay. Hooray! [check it out]
 
 ~Spoony Spoonicus on 12:14pm 05/15/12 (01:55pm 05/09/12)
I guess we should go sort out that whole rescuing Saradush and Yaga-Shura thing now that we've spent a good few days dicking around at Watcher's Keep. Let's do that. ¶ The video above has a 15-minute or so gap where Fraps bugged out and froze the vide on a single frame. There is one scene vital to the plot, though, which I re-recorded into a seperate video: ¶ Our bonus this time is a furthering of the Viconia romance, which continues into the expansion and can eventually lead her to... [check it out]
 
 ~Spoony Spoonicus on 02:50pm 05/08/12 (02:46pm 05/08/12)
No, we haven't completely abandoned Viewtiful Gonterman yet. Not by a long shot. Because boy, oh boy, have we got a treat in store for you. Stay tuned! [check it out]
 
 ~Spoony Spoonicus on 09:26pm 05/04/12 (09:32am 05/04/12)
Wherein we defeat Neclord, take his castle for our own and renovate it in a surprisingly short amount of time. Then, through much effort, we recruit the master strategist Shu and begin to turn this whole ugly war around. [check it out]
 
 ~Spoony Spoonicus on 09:28am 05/04/12 (11:43am 04/30/12)
Wherein we attempt to complete the last of the Watcher's Keep sidequest and collect all the cool prizes within. Split into two parts due to an upload failure (and an overall length of 4 hours and 12 minutes!). ¶ Part A ¶ Part B ¶ As a bonus this time, we take a look at the Weidu Underrepresented Items mod, which adds several pieces of equipment from Icewind Dale 2 to the game in an attempt to give some more viable options for weapon proficiencies. While not the best balanced mod... [check it out]
 
Ultima 8 may have been an unmitigated disaster, but at least something decent was salvaged from its source code - that being the isometric overhead shooters Crusader: No Remorse and its sequel, Crusader: No Regret. Featuring some impressive visuals and music, as well as several cruel and creative ways to dispatch your foes (electrified floors, force fields, exploding barrels, and so on) and even a bit of creative puzzle-solving, they're both fun games with some great atmosphere. If you can get... [check it out]
 
 ~Spoony Spoonicus on 10:49am 04/25/12 (10:48am 04/25/12)
In this entry, we defeat Gromnir Il-Khan, escape from Saradush and immediately make our way to Watcher's Keep, where all manner of awesome prizes (and very annoying puzzles) await us. ¶ It also seems Cespenar is a bit buggy, and may not notice if you have all of the components of an item if you keep them in the Bag of Holding. So if you know you have all the pieces to something, just empty them out into your backpack first. [check it out]
 
 ~Spoony Spoonicus on 07:40pm 04/23/12 (01:57am 04/23/12)
Wherein the remaining Bhaalspawn decide to recreate the movie "Highlander", slaying one another left and right until only one remains. We get dragged into their schemes once again, but that's okay - the road to be the last Bhaalspawn standing is full of fun rewards. ¶ First we get acquainted with the Pocket Plane and our faithful servent Cespenar, and then we're off to Saradush, a city under siege by fire giants. I just start off with a few side-quests because long week, tired, stressed o... [check it out]
 
 ~Spoony Spoonicus on 12:54pm 04/16/12 (12:52pm 04/16/12)
It's time to settle the score with Irenicus once and for all. But first, we have to get to him. ¶ Seriously, I forgot how much of a meat grinder Suldanesselar was. ¶ Next time, we finally step into the expansion areas. Starting with Watcher's Keep and the lots and lots of awesome loot within. [check it out]
 
 ~Spoony Spoonicus on 01:34am 05/19/12 (01:51pm 04/14/12)
In which we learn that I have terrible luck with Chinchirorin. Oh, and Jowy goes turncoat on us, or something. [check it out]
 
 ~Spoony Spoonicus on 11:17pm 05/17/12 (09:38pm 04/10/12)
Skullgirls is an amazing game. One which features a unique visual style with fluid animation, some really inventive character designs, an excellent sense of humor, and gameplay mechanics easily on par with any big-name fighting game out there. Plus hell, they even introduce quite a few mechanics and tutorials to the game to help ease you into the genre if you don't fancy yourself a die-hard fighting game fan. If you're at all a fan of fighters or you're looking to jump on board, go buy Skullg... [check it out]
 
 ~Spoony Spoonicus on 09:42pm 04/06/12 (07:06pm 04/05/12)
A relatively short entry this time, but it's still a good one. We go to the Umar Hills to defeat several Liches and ghosts, fell their pet Shadow Dragon, and get the final component of the Crom Faeyr at last. ¶ And our bonus, a continuation of the romance with Viconia. I'm not certain, but I think this is as far as it goes in the core game. There's a bit more to see once we hit the expansion areas though. [check it out]
 
 ~Spoony Spoonicus on 07:32pm 04/20/12 (01:34am 12/29/11)
Well, this was truly a saga for the ages. The ages of thirteen to thirteen and a half. Anyone older than that should demand something better. ¶ Also, making a "trilogy" out of a plot you can sum up on a 3x5 card doesn't automatically elevate you to the level of Star Wars. Knock it the fuck off already. [check it out]
 
 ~Spoony Spoonicus on 03:00pm 03/30/12 (02:54pm 03/30/12)
We track down a serial killer through less-than-honest means to get the final component of another awesome weapon (Bow of Gesen +4), and then sort out the troubles in Trademeet for a mountain of cash and fun prizes. ¶ Other stuff I did off-camera. ¶ -Returned to Windspear Hills and finished off Firkraag (a pretty tough fight since he likes to cast Fear, throw fireballs and pinball your party around the room). This gives us two rewards. ¶ Carsomyr (a very badass weapon, but unfor... [check it out]
 
 
 ~Spoony Spoonicus on 12:07pm 05/15/12 (05:42pm 03/25/12)
A few more undead abominations are purged from the city of Athkatla (seriously, how did nobody know there were something like FIVE liches around?) and we finally enter the Planar Sphere. ¶ I decided to keep Valygar afterward, he's pretty awesome. Give him a decent katana or long sword and have him backstab a lot for best results. I also had him trade cloaks with Minsc (giving him the Cloak of the Sewers) and decked him out with Vhalior's Helm from the bonus shop (+1 AC and once-per-day ca... [check it out]
 
project wonderful  §  
  §  drop an ad for , dude.
 
a cherry
downpour