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 lard pirates dawt cawm  §  Zelda II: the Adventure of Link (NES) / by Spoony Spoonicus
 
 
 the waggoner  §  articles and general riff-raff exceeding your expectations of worthlessness.
 
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 ~Spoony Spoonicus on 03:16pm 07/19/10 (03:15pm 07/19/10) in 7m37s  §  2256 eyeballs
 We love Virtual Console but man fuck writing a full review of something we just paid six dollars for. Have a Quick Hit instead.
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Zelda gets turned into a 2D sidescrolling platformer and meshed with some RPG elements. You'll have to grind experience points to increase your health, magic gauge or attack power, talk to townspeople to get clues about where items and dungeons are located, and deal with some annoying obstacles (like enemies that drain your experience points) and treacherous platforming sections. But hey, at least it avoided the trap Castlevania II fell into; almost every clue you're given actually makes sense and has relevance within the context of the game.

Fun fact: If you're clever with the Fairy spell, you can use it to sneak through locked doors without a key. Just be careful not to get trapped without enough magic to get back out, though.

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