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 lard pirates dawt cawm  §  Ufouria: The Saga (NES) / by Spoony Spoonicus
 
 
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 ~Spoony Spoonicus on 05:50pm 10/10/11 (12:49pm 08/23/10) in 52m22s  §  2631 eyeballs
 We love Virtual Console but man fuck writing a full review of something we just paid six dollars for. Have a Quick Hit instead.
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Well hot damn, a new Virtual Console game after nearly two months of nothing but shitty Wiiware games. But is it any good?

Actually, yes, it is. Ufouria is a non-linear platformer that requires you to find and swap between four characters, each of which can navigate areas and obstacles the others cannot reach. It's kind of a blend between Little Samson and Metroid in that regard. The game does thankfully include a map and compass, which makes navigation much easier than in Metroid. Of course, you'll have to find both of them first.

Of course, being a Sunsoft game means two things: excellent music and high difficulty. In Uforia's case, it means a lot of tricky jumps and nasty deathtraps. You have unlimited continues, but using them empties all of your health containers, sets you back at the beginning of the game and forces you to walk back to where you died all over again, Zelda II style. Also annoying is the fact that your only long-ranged attack for a large portion of the game is a thrown ball which can only be collected from enemies you stomp on, but it vanishes after only one use (even if you pick it up again before it disappears). It's also irritating that if you're carrying a ball and stomp on an enemy, the ball you're carrying will vanish from your hands to make way for the new one the enemy drops, forcing you to pick it up again.

In spite of some annoyances, Uforia is an enjoyable game and well worth checking out, especially since it's never been released in the US before today.

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