§  the haul  §  the poopdeck / the waggoner / the brig  §  chains / anchors  §  dude list / stats / contact  §  search  §  what the hell is all this?!  §  message!
 lard pirates dawt cawm  §  Final Fantasy Mystic Quest (SNES) / by Spoony Spoonicus
 the waggoner  §  articles and general riff-raff exceeding your expectations of worthlessness.
filters  §  browsing spanks
newer spank ..... 1647   §   1199 - 1198 - 1197 - 1196 - 1195 - 1194 - 1193 - 1192 - 1191 - 1190 - 1189   §   1 ..... older spank
 ~Spoony Spoonicus on 03:36pm 11/02/10 (03:08pm 11/02/10) in 27m2s  §  2709 eyeballs
 We love Virtual Console but man fuck writing a full review of something we just paid six dollars for. Have a Quick Hit instead.
 anchors: none.
Intended as a vehicle to widen the market for Japanese RPGs in America, Mystic Quest ultimately proved unsuccesful. Non-fans were unimpressed with its simplistic gameplay, while existing Final Fantasy fans were driven away by its basic storyline and lack of challenge. The fact that its music and graphical style more closely resembles the Final Fantasy Legend (SaGa) games, rather than Final Fantasy itself, probably didn't do it any favors either.

As mentioned, it was meant to be a "beginner's" RPG, but they seem to have taken this idea a bit too far to the extreme - enemies never actively seek you out, they always stay in a single spot on the board and wait for you to approach them. Almost all monster die in 1-2 hits regardless of your attack method. Your HP and MP totals are so high that the only enemies likely to ever pose a threat to you are the bosses (who still aren't that difficult). Collectible items are also found in very large quantities, and you can always return to the same treasure chests to collect more if you start running low.

So, yeah, combat's the least of your worries in Mystic Quest. Perhaps as a response to this, the game is designed to have slightly more of a puzzle solving bent to add some degree of challenge. Rather than running straight through dungeons, you'll have to go through various obstacles like sand that sweeps you around the board, finding hidden switches and keys, pushing pillars to create makeshift stepping stones, and bombing walls, which gives it a slight Zelda feel.

While it failed to find an audience, Mystic Quest is a fairly decent game in its own right. It probably won't blow you away with any aspect of its presentation, but it's still a fun, if relatively short and easy, game. Give it a try.

 rawks  §  rad comments, dogg.
 ~Azul Rojo  §  at 04:47pm 11/05/10
I love this game, and I'm glad it's available on the VC now. No more worrying about the battery failing and wiping out my saved games! I'll definitely have to get it once this "Wii Points cards shortage" bullshit ends.

The game was pretty easy, but some parts were a little crazy. You can lose the very first fight in the game if things don't go exactly right. No big deal, though, because the game allows you to start boss battles over. And I may be mistaken, but I think this is the first Final Fantasy game that broke the 9999 damage limit. You could hit the final boss for 16 000 - 30 000 damage with the right attacks. Yet another way to make the game even easier! And I wasn't aware that you could get things from treasure boxes repeatedly.

No idea why I like this game so much. I guess because it's simple, but still has neat little things to do. I will always love the Dragon Claw; that thing was fun!
filters  §  browsing spanks
newer spank ..... 1647   §   1199 - 1198 - 1197 - 1196 - 1195 - 1194 - 1193 - 1192 - 1191 - 1190 - 1189   §   1 ..... older spank
a cherry