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 lard pirates dawt cawm  §  Nintendo 3DS Launch Title Roundup / by Spoony Spoonicus
 
 
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 ~Spoony Spoonicus on 10:46am 05/12/11 (04:17pm 05/02/11) in 36m21s  §  1731 eyeballs
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Bust a Move Universe - What can I say, I'm a sucker for Bust a Move. I even bought (and earned every achievement in) the terribly glitchy Xbox Live release. The DS version adds a few new gameplay twists, like being able to charge up "super" abilities that allow you to clear out stages quicker, whether by creating special bubbles to change nearby bubbles to different colors or just fire a laser that can clear out a large chunk of the screen in one blast, and there are even "boss battles" where you must attack a boss monster with "bomb bubbles" to kill him within a certain time limit. As you might expect, the 3D effect on this one is pretty superfluous - there's not really much you can do with a game franchise that's been strictly two-dimensional since it began.

score:

Pilotwings Resort - Yeah, the Pilotwings games have always pretty much been glorified tech demos, but it's hard to complain when they're as fun as they are. Pilotwings Resort is no exception, giving a plethora of hang glider, plane and rocketpack stages to float around and complete goals in - whether flying through a series of obstacles, snapping photos or, most fun, shooting targets. The 3D is actually used to pretty good effect as well, letting you better gauge where objects are in relation to your character (something that can be a bit tricky on a 2D screen). if you're just looking to clear the game out and move on, this one is pretty short; however, if you like going for high scores, this one should keep you busy for quite a while. The only real downside in my book? No human cannonball.

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Super Street Fighter IV 3D Edition - I have to admit I was pretty skeptical of this one at first, mainly because fighting games on handhelds so rarely work well - tiny D-pads and awkward button placements make them a pain to play, to say nothing of the fact that they're often so stripped down that they scarcely resemble their console or arcade counterparts anymore. However, Super Street Fighter IV 3D Edition threw that perception right out the window by providing a nearly console-perfect experience. Hell, it looks and plays just like the Xbox and PS3 versions, just on a tiny screen. In fact, the only difference I even noticed graphically are the fact that backgrounds are now static (which looks a bit odd, especially in 3D- the background characters look like cardboard cutouts).

The thumbstick and buttons both respond quite well for the required quick button motions, but the game also has a "beginner" feature that allows up to four special commands to be assigned to the touchscreen for quick access - just tap the onscreen button and you'll fire off that move. It could be considered a bit cheaty, though, considering that it allows you to pull off moves like Sonic Booms and Rolling Attacks without having to hold down a required direction first. Still, if you don't like it, you have the option of using "Pro" mode instead (which simply causes the four onscreen buttons to act as hotkeys for simultaneous button presses).

So all in all, a surprisingly competent portable version that's easily on par with its console counterparts - hell, they even included the online play in this version. Again, the 3D features are kind of superfluous (just adding a bit of depth to the characters and backgrounds), but if you want a solid portable version of the game, look no further.

score:

So, should you run out and buy a 3DS right this second? I'm going to have to say "no". Hold out until August, when we'll have Legend of Zelda: Ocarina of Time 3D, Super Mario Bros. 3DS, Kid Icarus Uprising, and Shin Megami Tensei: Devil Survivor Overclocked. The 3DS Virtual Console service should be online by then too.
 
 
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