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 lard pirates dawt cawm  §  Ninja Gaiden II (NES) / by Spoony Spoonicus
 
 
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 ~Spoony Spoonicus on 02:12pm 05/23/11 (07:14pm 05/21/11) in 11m8s  §  2526 eyeballs
 We love Virtual Console but man fuck writing a full review of something we just paid six dollars for. Have a Quick Hit instead.
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The second in Tecmo's games-that-will-kick-your-ass series. Ninja Gaiden 2 is significantly more forgiving than its predecessor, with fewer cheap shots, a useful powerup that lets you create up to two "shadow doubles" that can also attack enemies, and enemies that actually wait until they're offscreen to respawn (most of the time, anyway). But of course they couldn't let you off completely easy, so they threw in annoying stage hazards like strong winds, slippery ice and having the whole screen go completely dark, only illuminated by occasional lightning flashes. Also once again, the final stage is a long, annoying gauntlet that requires perfect timing and reflexes to make your way through, and the final boss sets you back a large chunk of the stage if you die (though thankfully not all the way back at the beginning as in the previous game).

So yeah, while it does provide a bit more of a legitimate challenge rather than relying heavily on cheap shots, you're still going to get your ass kicked for hours, possibly days, before you manage to finish it. Enjoy!

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