§  the haul  §  the poopdeck / the waggoner / the brig  §  chains / anchors  §  dude list / stats / contact  §  search  §  what the hell is all this?!  §  message!
 lard pirates dawt cawm  §  Ninja Gaiden III (NES) / by Spoony Spoonicus
 
 
 the waggoner  §  articles and general riff-raff exceeding your expectations of worthlessness.
 
filters  §  browsing spanks
newer spank ..... 1647   §   1430 - 1429 - 1428 - 1427 - 1426 - 1425 - 1424 - 1423 - 1422 - 1421 - 1420   §   1 ..... older spank
 
 
 ~Spoony Spoonicus on 02:45pm 06/09/11 (07:49pm 05/21/11) in 13m52s  §  2557 eyeballs
 We love Virtual Console but man fuck writing a full review of something we just paid six dollars for. Have a Quick Hit instead.
 anchors: none.
 
The third and final Ninja Gaiden game (until nearly fifteen years later when the franchise was rebooted) was a bit of a departure in style, being aimed more toward a casual audience with easier enemy patterns and a slightly slower game pace, and a totally new plotline involving mechanical enemies rather than demonic ones. But in exchange, it featured some of the best visuals and music on the platform, as well as some inventive stages reminiscent of Mega Man and Revenge of Shinobi.

At least, that was the idea until it came time to port it overseas, where it was made much tougher by making enemies deal more damage, take more hits to kill, and giving the player a limited supply of continues, putting it right on par with the first two games in terms of difficulty. It also sadly does away with the "shadow clones" from the previous game, but does add in a couple new powerups, the most notable of which is one which extends the range of your sword.

You know the story here. Great game, but extremely tough. Give it a go if you like the hard ones.

score:
 
 
 rawks  §  rad comments, dogg.
 
filters  §  browsing spanks
newer spank ..... 1647   §   1430 - 1429 - 1428 - 1427 - 1426 - 1425 - 1424 - 1423 - 1422 - 1421 - 1420   §   1 ..... older spank
 
 
a cherry
downpour