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 lard pirates dawt cawm  §  Five Movie-Based Games That Were Better Than the Actual Movies / by Spoony Spoonicus
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 ~Spoony Spoonicus on 08:08pm 09/26/11 (02:06pm 09/26/11) in 4m23s  §  10334 eyeballs
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Batman Returns

Definitely one of the more controversial Batman films, equally liked and disliked for its dark story elements and Tim Burton's bizarre characterizations of iconic Batman villains. Personally, I rather like it (and consider it my second favorite Batman movie), but that's just me.

That said, it's hard to argue with the video game adaptation on the Super Nintendo - a sidescrolling beat-em-up from the masters of sidescrolling beat-em-ups, Konami. It even adds a few new features not seen in their previous beat-em-up excursions, like the ability to slam enemies into background elements (watching shop windows and park benches break apart from this is always fun), toss Batarangs to stun enemies, and use a grappling hook to evade enemies and ground-based hazards. Lots of fun. The only downside is that there's no two-player mode.

Double Dragon (Neo Geo)

Yes, oddly enough, Technos' first outing on the Neo Geo was a two-player fighting game based on their Double Dragon franchise. But even more strangely, it was based on the MOVIE adaptation of Double Dragon, widely derided as one of the worst examples of video game adaptations ever for being both completely mental and having almost nothing to do with the game it's based on. Still, they did a lot to improve upon what the movie had laid down, greatly revising the character designs and storyline (and deriving much of its humor from a questionable translation, which is how it should be!). While not a great game, it's certainly worth checking out if you're a fan of the franchise - far moreso than the lameass Double Dragon V fighter, at least.

Michael Jackson's Moonwalker

Moonwalker the movie is mostly remembered as being a large, mostly egotistal mess with little trace of a plot (and a sole redeeming factor in the Smooth Criminal music video in its interim), and I'm certainly not about to dispute that claim. The arcade game, on the other hand, is a fairly standard but fun beat-em-up viewed from an isometric perspective, and featuring a "Smart Bomb" attack that causes Michael (and all onscreen enemies) to dance and then get hit by lightning. The Genesis port isn't too shabby either, being slightly reminiscent of the original Shinobi game - search through a stage for all of the hostages (or kids in this case), then continue to the end and fight a boss battle against a large onslaught of enemies. You're also given special attacks in the form of an invincible spin that slowly drains health, tossing Michael's boomeranging hat at enemies, and of course, the ability to make all enemies onscreen dance and then explode. Nothing too spectacular, but it is entertaining and features some impressive digitized music tracks.

FUN FACT: The Genesis game, formerly a $5 bargain bin grab, now averages over $60 for a complete copy since his sudden death in 2009. Thanks, eBay!

X-Men Origins: Wolverine: Uncaged Edition

The film was pretty much the textbook definition of an unnecessary prequel, attempting to add some depth to Wolverine's character and failing because he remembers nothing by the end of it anyway. That, and we already know who is going to live and die based on the earlier films in the franchise, so there's no chance at building up any sort of tension or setup for later films.

The game, on the other hand, only loosely follows the plot of the movie, which allowed them the chance to create a beat-em-up that fully explores the violent aspect of Wolverine's character - enemies get dismembered, impaled and decapitated on a frequent basis, and boss battles in particular are some of the most brutal I've seen in a comic-licensed game. It is an overly easy game, even on the hardest setting (due in no small part to accurately portrying Wolverine's regenerative abilities), the gameplay does get a bit drawn out and repetitive and it can be rather buggy, but still, I'd be lying if I said I didn't enjoy playing through it. A solid weekend rental at the very least.

Little Nemo: The Dream Master

The film adaptation of Little Nemo became notorious for having a very long, very troubled production history, and unfortunately, this is quite evident in the final product. Impressive animation and visual flair couldn't save it from its largely forgettable cast, disjointed structure and a minimal and generic story.

The game was also a bit of a strange case, being released a full two years before the film made its US debut, and again, bearing only a light resemblance to the film it was based on (but in this case, that might actually be a good thing). Instead, we got a fairly bizarre platformer with some puzzle elements, wherein Nemo must feed candy to his enemies in order to put them to sleep, and then touch them to assume their form and grant him new abilities and attacks (for example, absorbing the frog enemy gives him much higher jumps, and the crab enemy allows him to tunnel beneath sand). Utilizing these new abilities is necessary in order to find all of the keys in each stage, unlock the door at the end, and complete the level. Still, in spite of a high difficulty level and some occasionally frustrating stage design, I think it's a game of considerable worth. Hell, I'd even go so far as to say that it's an overlooked NES gem. Give it a try!
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