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#827 <- spoony spoonicus did 243!awards! ->


let's play
The Spoony Playthrough - Phantom Brave Part 8 (Dialup users need not apply.)
1 hours, 59 minutes, 27 seconds. -> <- 12:05:50 pm, wednesday, april 23rd, 2008 pdt
(updated 6:27:30 pm, wednesday, april 23rd, 2008 pdt)
eyeballed 161 times
part of chain: Spoony's Phantom Brave Playthrough
viiiideeeoooo gaaaaaammmmmeeeeessssss
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Yeah, sorry about the lack of updates for a while, I was pretty effectively distracted by a brutal work schedule and Smash Brothers.



Looks like our positive feedback is finally starting to pay off.



He's got something else in mind today.



He never struck me as much of a fighter.



Those evil seals never seem to stay sealed for very long.



Yeah, you've probably already guessed how this is going to turn out.



More creative naming employed here. Also I really like this background.



Well that was easy.



Mostly on the weekends.



Guess he doesn't believe us.

---



How do you respond to something like that?

---



Being an icy map (and thus being slippery as hell), it's easy to get knocked around and fall out of the map. As a result, every enemy on the board is fitted with a "No O.B." protection, which prevents them from being knocked out of bounds. Fortunately, you can take out the objects broadcasting it as per usual and knock them out anyway; this is handy with the Blob enemy on this board, who not only has a ton of defense but recovers HP each turn.



Fortunately, most of the confinable objects have "Sticky", which prevents you from slipping around on the terrain, so you can fight them on more even footing.



Another trend you'll see in the Frigidia maps is that most boards have a dead Neutral character or two; if you revive them, they'll help you fight off the enemies. This is especially handy on the last two maps.

---



I don't know, those fire and ice spells still seem to work pretty well on you.



Guy seems to have a knack for saying things that can be taken the wrong way.



Something scary's lurking around here.



Remember the KeepOut zones from Chapter 3? They're back, and they're being broadcast by, of all things, a fish atop a wall of ice. Fortunately there's a convenient stack of items on either side that you can use as a staircase to get up there and take it out.

Otherwise, this is pretty similar to the last map, just with some tougher enemies roaming around.

---



A significantly bigger map this time, and with quite a few more enemies to boot. The main group (three Fenrirs and a Granny) also has more beneficial Protections this time.



Fortunately, there's still a couple characters you can revive here to help out. Amusingly, the dead Witch is getting Strengthen 20% Protections from each of the three Funguys; kind of makes you wonder how they managed to kill her.

Anyway, this witch willl help you fight the enemies with her Giga Ice spell, but she has little regard for your team's safety - if you're nearby someone she's planning on targeting, she'll pay no heed and blast them anyway. If you're going to use her, just make sure to move your units a safe distance away after they're done with their own attacks.

---



I thought it was supposed to be in a cave. Ah well.



Oh snap.



Never seen a golem with a pot belly before.



Let's take this thing down.



Only one enemy to fight on this board, but he's a tougie. Not only does he have high HP and attack power, he's getting some really good Protections to boot. There are a few trees on the edges of the board projecting these.



Once you know where all the Protection-giving trees are, the best plan is to use the terrain to your advantage - have Marona slide on the ice past the Golem, Confine some Phantoms to objects near the trees, and then toss them out of bounds.



There's also an object or two that you can Confine to for some stat bonuses, and several revivable characters you can use. I counted at least three Soldiers and one Witch. The same note about the witch on the previous board still applies, though.

img]http://killass.lardpirates.com/spoonyplaythrough/pb/episode8/pb-episode8-81.PNG[/img]

But WE'VE managed to kill it!



Evidence of our doing the awesome.



Drop the bomb.



He's not buying it.



Don't give the guy a heart attack, now.



Guess it's a good thing he brought that with him.



Friend count rises to 2?



Yeeees.



Flashback time.

]

I'm reminded of Baten Kaitos for some reason.



Back to the future.



Looks like we'll have more jobs in the future.



Ringmaster Hamm and his creepy transvestite assistants return.



Not too surprising, considering who's keeping him captive.



Got a warrant?



Probably. I still wouldn't let them search my house though.



Incriminating evidence, perhaps?



Uh... thanks?



Definitely evidence.



Is that what they call it when you sneeze to block out an objection? An "uncommon cold"?



And for that matter, how would he get here?



We have an intruder.



The million dollar question.



At least we know it's somewhere in the house.



Looks like we have a temporary resident.

Ah yes, we also have two new classes:



Mermaids, basically another Witch variant; very high INT and RES, great with both elemental magic and healing spells, but very weak physically.



Funguys, toting high Defense, as well as good HP, INT and RES, and proficiency with healing spells and plant-based attacks. One of the better beast-type classes we've encountered.

---

Stay tuned for Chapter 9, where things are oddly easy.



part of chain: Spoony's Phantom Brave Playthrough
viiiideeeoooo gaaaaaammmmmeeeeessssss
first - previous - next - latest



you can e-mail Spoony Spoonicus at -> saltyspage at hotmail-nospam which is dotted with a com -- or hop on contact page

- Spoony Spoonicus <- 6:24:52 pm, wednesday, april 23rd, 2008 pdt
Bonus Youtube Vids:



Intro

Ending Part 1



Ending Part 2





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